DUBturbo Course - Day 1. Understanding Beat Patterns & Music Theory.
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First, thanks a ton for getting involved in this 7 day intense production course!
Each day I'm going to walk you through the basics and foundations of music production. It doesn't matter if you're trying to produce the newest urban hiphop bangers, or the newest house track remixes. .. ..We'll show you how to get THE MOST out of your beat making journey.
Today, I'd like to take the opportunity to cover the absolute basics in beat production. By now I'm hoping you know that you should STAY AWAY FROM:
*ONLINE ONLY beat makers: They use MP3's, and tend to force you to login to their website/members (every single time) area to use the software. SILLY! Why would you pay to go make mp3 beats online lol.
What if their site goes down? Or your internet connection boots you for a while... Also - for the most part, the online only beatmakers tend to give you ONE bar to loop. That's it, one bar, 16 sounds, and export as another mp3 (third generation sounds at this point, and there is NO WAY anyone serious about music is going to want anything to do with it)...
*PLUGIN HAPPY: Once you understand the basics, and have a nice sized budget, you may move towards the bigger DAW's like Cubase or Protools, however be prepared to always be on the hunt for new VST's (VST = Virtual instruments, samplers, effects units, standalone sound generators etc.). You'll also have to be prepared to invest in a half decent sound card (like M-audio or Motu - not like a soundblaster pro lol). This is what will greatly improve or eliminate any latency issues (you press your keyboard, but it's delayed, records delayed, or too early, and your midi patterns become a mess and not on time).
*THE NITTY GRITTY SUMMED UP: What you need, is basically 3 things in your beat making software to have it considered 'sellable, useable, broadcast quality, etc..
1.
Make sure the beat maker USES .wav files at least at 44.1 stereo 16 bit. This way, when you mixdown and export your final, you are also exporting a high quality 44.1 stereo 16bit master .wav file as well - lossless quality! Then you can make mp3 versions from THAT master.
2.
Make sure your beatmaker can do more than just one bar. This means that you can grow your bar count and timeline, and at least make a verse/chorus etc. (16/32 bars minimum...).
3.
Make sure your music maker has the ability to parse new samples and your own sounds into it. This means that you can import your own drum kits, and your own keyboard categories on the fly with little effort.
This is the beauty of DUBturbo, it packs in SO much more than anything in its price range (or triple/quadruple for that matter!). All the above is taken care of, plus we have tons of other perks to help you make your beats FASTER and BETTER than the competition.
Once you have learned the above three points, you'll see that most of the rest of your needs are somewhat minimal. It's basically called 'sequencing' for a reason. You're plugging in high quality samples along a time line into a sequence that plays at a set tempo - the rest is UP TO YOU, NOT THE SOFTWARE.
We give you a sequencer, 4 octave keyboard, and drum machine - all lined with top shelf custom made broadcast quality samples. The sound library alone is worth thousands! Sounds do come and go though, the software and audio engine is what's important here, and compared to anything out there - your BEST and MOST AFFORDABLE choice here is DUBturbo.
Take another look at our site -
DUBturbo - Beat Maker Software. Make Pro Rap, Hiphop, House, Techno + Beats Fast & Easy, 1000's of samples, 16 tracks, pads, keys, fx, Mix & Master/Export Studio Quality All-In-One! and then look at any other site, compare the functions, compare the quality, and most importantly compare the price!
Also note that if you DO end up on any FREE sites that let you make beats online or with a downloadable trial - are all either advertising driven, or looking to build a member base to spam you with music offers... We're just being straight up with our initiative - you get a fantastic beat maker that's worth WAY more, and delivers WAY more, but you pay WAY LESS!
Tomorrow we're going to cover a few beat making patterns in different genres and how to structure your beats. Remember, it's a sequencer and you're plugging in sounds, it's that simple. If you start with a STRONG foundation (great sounds, a good sequencer with pads and keys, and it's broadcast quality, you're already farther than most) you're going to be a LOT better off in the long run.
Let the other guys keep chasing dreams for free and selling nickel and dime mp3 beats... while YOU get the best of the best, and can cater to the biggest, most lucrative opportunities music has to offer, including your own talents shining like they should!).
Chat Soon!
dubT
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DUBturbo - Day 2 – Beat Structure: Understanding beat styles & Tempos
Hey fellow future producer,
Yesterday we talked about understanding the technical aspects of your beat maker, and now it's time to start making some serious music with it!
There are only a few variables to play with when deciding what type of genre of music you want to make. Most of you guys are probably making rap/hiphop, house, reggae, jungle, and other urban music so we'll focus on this realm of heart thumping beat creation for now.
Let's quickly go through and look at some simple structures and what they represent, we've also setup a special page to explain this better and there's a video plus images so you can follow along and learn/do as you see on your copy of DUBturbo.
Rap/Hiphop - though it's all over the board with tempo's, most hiphop sticks to 75-105BPM. The drum kits and samples used are everything from classic 808's to slick new multi drum timba/Neptune sounds, but one thing is for sure - the PATTERNS of the drums themselves are usually off the wall and broken down really well.
CLICK HERE to see a great hip hop pattern and beat being made (NOTE - We build this beat at 160BPM - HOWEVER - it's really at 80BPM just double timed so we have nice full quantizing at 1/32 < If you don't understand that it's ok you will in the video).
House/Trance - Get ready for some serious repetition and bar building! House tracks are usually in the 120-140BPM area and start off with simple patterns that just build/drop, build/drop, until a bridge/chorus. House is fun and easy to make, and often you don't more than a few nice 16's looped with a few change ups and bridges. Samples and drum kits are getting more and more mash up style with house where everything/anything goes. Even big hiphop artists are breaking into the house scene - because it's another untapped niche and house music is universal. Even I love to groove to a good track after a few Corona's in da club....
Reggae/Reggaeton: Reggae - usually sticks to the same tempo's as hiphop/rap (75-105) with exceptions of course. Drum kits and samples are usually light keys contrasted with hard hitting kits and sick basslines. Nothing comes close to a wicked rhythm constructed with the right patterns and drops throughout. Reggaeton is pretty close to reggae when it comes to production and patterns with a few tweaks to double up the kick/snare per bar, and keys usually have an offset ¾ loop.
We can go over a few more genres however I think once you absorb the videos you'll agree that it's pretty easy to take your bars, change them up, duplicate them, tweak, and bam you go from one genre to the next with a few SIMPLE steps.
Cool fam, glad you've stayed with me so far. If most of this stuff you already know, it's still good to cover again and I want even the newest of noobs to get a full understanding of our world in as little time as possible here.
Tomorrow we go into sampling and how to get your own sounds, drums, keyboard categories and more into DUBturbo with a few clicks...
'Till then, keep making hot beats and watch for tomorrow's email.
Bang Bang,
dubT
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#3 subject: Sampling and sequencing with your own sounds.
BANG BANG~!!
The beats you make either have that BOOM, or they don't.
If they often lack that club finish feel, it could well be due to the sounds you are starting with. It's like building a weak foundation to a home - or using second grade cement/concrete. It comes with risk and in time with cracks and structural shifts... Well if you make a great beat but use crappy drums and samples, it's not going to sound all that hot regardless of the hot patterns you use.
Most producers that haven't sampled or sequenced their own sounds yet - can at least picture it in their heads. You're laying down your own drums and samples in the same timeline and in the same way you would with any normal sound kit - however first you have to actually chop and master those sounds, and get them IN to your sequencer.
DUBturbo makes this easy, and trust me you WANT to be able to do this, no matter what software you use. As long as you're doing this with at least 44.1 stereo .wav 16bit sound files, you're good to go for broadcast quality output.
Let's take a moment and watch a video on how to import your own samples into dubturbo. You'll basically create (or buy, get elsewhere) new folders with sounds in them (10 sounds per drum kit, and 100 sounds per keyboard category folder), and parse the folders with tools that come with dubturbo, that's it~! Now you're ready to sequence them and make your bangers FAST~!
Click here and let's watch how easy it is to import your own sounds.
( if clicking doesn't work, copy and paste this link:
DUBturbo - Beat Maker Software. Make Pro Rap, Hiphop, House, Techno + Beats Fast & Easy, 1000's of samples, 16 tracks, pads, keys, fx, Mix & Master/Export Studio Quality All-In-One! )
Make sure you watch out for tomorrow's email - it might be the most important one we sendout as we discuss the business and money side of the music industry.
Keep choppin,
dubT
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DUBtubro Day 4 - Making Money With Your Beats And DubTurbo
Today we're going to fast-track a bit and get some of the money aspects out of the way. Some of the most important things to understand:
1.
Licensing vs. Exclusive sales: So you made a beat, now you want to either sell it off for a one time fee to one person, OR license it to many people for non-exclusive use. The difference is rather clear: Exclusive = Artists or studios that don't want ANYONE else to use the beat for ANY commercial or promo/monetary use. And licensing usually comes with stipulations such as "Online and DVD use only, licensing is shared with 10 people only, and you are not able to use it as a vocal artist". Licensing rules and regulations are often set by the producer, and or negotiated during a sale. Don't sell yourself short however don't just give your beats up exclusively for top dollar either - a mix of the two is best.
2.
Royalty Free: One can also create a bunch of beats as a collection, and sell the whole package OR sell them one by one royalty free. This term has a few meanings to it however most common is simply you the producer saying "You can use this on anything, make money from it, just don't 'resell' the beat to others as royalty free or otherwise. Master rights would mean you can do what you want with them - with NO restrictions, royalties, or any limitations whatsoever.
3.
Sharing Royalties: So you made the sickest beat evaarrr!!! And artists know it - every time someone hears it they want to get on it, and finally you choose the artist that best suits the beat, and setup a deal. These are also usually unique to each project and worked out in several ways re how much is shared from sales, from shows, from any other revenue generated, and the length of those royalties. Artists that do guest appearances on tracks, are often give per play royalties. So anytime the beat/track gets played on the radio, the guest artist gets royalties (often for life).
4.
Where and How? This definitely changes with time, however you'll have no shortage of channels to get your demos and beats into for showcase. In fact, right now there is a huge boom in demand for good production and producers, as the dilution of the music industry hits hard and there's lot's of.. . ..... CRAP out there... Online you can cover the top 10 producer channels pretty easily, create an account, upload a few tracks and photo's/info into each site, and try to get listeners to vote, comment, and buy your tracks.
You can very easily create 2-8 bar loops and chop them online for a good $20 - $250 EACH depending on your sales setup (and how good the tracks are). There are also quite a few different producer battle type of sites that allow you to enter into tournaments and get your street rep up, and get you sales fast.
We cover these sites and more in our backend report which you get introduced to once you grab your copy of dubturbo. Many of our users make back their investment of the software with the very first beat they sell. I don't always tell people this but if I wasn't already making good money with my media projects, I'd be bangin out 5-10 beats a day easy, by the end of the year I'd have the sickest collection of beats that NOBODY has yet, and I'd sell them for boatloads!
Watch how fast we make the beats on the video section of our page:
DUBturbo - Beat Maker Software. Make Pro Rap, Hiphop, House, Techno + Beats Fast & Easy, 1000's of samples, 16 tracks, pads, keys, fx, Mix & Master/Export Studio Quality All-In-One!
Tomorrow we're going to get back into the production aspect and focus on DRUMS. Your beat is NOTHING without amazing drum patterns.
Bang bang,
dubT
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DUBturbo - Day 5: How To Build Complex Drum Patterns and kits.
If you're a hiphop head, think back to oldschool tracks like TopBillin, Just A Friend, Living Proof, or even some of Scott Storches newest. All have VERY easy beat patterns, BUT the patterns themselves are infectious, neck cracking, and appeal to the masses easier.
It' like vocal coaches always say - when you make your song, write lyrics and hooks that ANYONE can sing to. << That same advice applies to beat. Make beats that anyone can BUMP to - use GREAT sounds and create unique patterns, and you're well on your way to having a great foundation to your next track!
DUBturbo has a great hidden set of variables that were done during the mastering of each sound. We made sure to stereo image at least 60% of them in a way where each ear gets it's own ad-lib and extra touch.
These range from having different sounds per ear, to having different effects per ear. These little differences sound HOT, and when you overlap 2-4 drum kits with complimentary sounds, you'll see and hear a huge difference in how your beats sound. It doesn't mean go nuts and fill in every single white space of your bar wit 10 drum kits. It also doesn't mean you use two bars duplicating the exact same pattern either.
The creativity and unique elements per track are left up to you - and we encourage you to experiment with doubling up on snares, creating interesting rolls and fills, and importing your own samples to add another layer of polished personalized creativity to your beats.
Let's take a look at this video and you'll see/hear the amazing things you can do in under 5 minutes with dubturbo to make your drums snap a neck or two...
=====>> CLICK HERE to watch the video now
( If clicking doesn't work, copy and paste this link:
DUBturbo - Beat Maker Software. Make Pro Rap, Hiphop, House, Techno + Beats Fast & Easy, 1000's of samples, 16 tracks, pads, keys, fx, Mix & Master/Export Studio Quality All-In-One! )
Tomorrow you're going to cover the keys, the chords, and the layering on your beats to make them thick and to add emotion.
Peace,
dubT
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DUBturbo Day 6: Keyboard Patterns & Urban Music
They keys baby, the keys!!
Think of all the tracks out there that use the absolute MOST BASIC keyboard combinations. Why is it that a few simple keynotes can make or break a track so easily? Remember 'The Bridge Is Over"? Low octave piano, and a really simple set of keys over a hard drum/snare, no hi-hat. That leaves room for wicked lyrics and lot's of white space contrasted with hard hitting drums. Not to say that complex riffs and chords don't work, because they DO. However keeping it simple can pay off, just make sure you use kits and samples that don't overpower everything else.
Speaking of chords, these note combinations are what make up all of our music, vocalists, harmonies, and tones that please the musically inclined ear as well as the masses.
Let's go over a few here - and once you understand even 2 or 3 combo's, your beats will become dangerous.
I didn't want to attach images to this email so please follow along in the link ahead. I've taken the liberty to draw out MANY of the chords for you to keep and practice on, as well as a video that explains how to use the chords EASILY to take your beats from good to GREAT.
====>> Click here to get access to the backend video and chord chart.
( If clicking doesn't work, copy and paste this link:
DUBturbo - Beat Maker Software. Make Pro Rap, Hiphop, House, Techno + Beats Fast & Easy, 1000's of samples, 16 tracks, pads, keys, fx, Mix & Master/Export Studio Quality All-In-One! )
This is DAY 6 of our course by the way, you'll be getting our last email tomorrow! By the end of tomorrows email, you'll be a lot more educated and aware in the music production world, and music business world.
DON'T SLEEP on your new found knowledge or your new found talent - don't be shy to practice daily, make beats daily, and experiment a lot. You'll see soon that often times you don't need anything more than 3-5 layers to make your beats POP.
See you tomorrow fam, we'll be going over post production and working with free editors to take your dubturbo exports to the next level.
Peace,
dubT
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DUBturbo Day 7: Post Production – You Hav A Raw Beat, Now What?
If you use DUBturbo, you know that you can make probably 20-30 quick beats a day once you figure out the easy to use navigation and functions. So - having said that, many of you may or may not know that you can still do SOOOOO MUCH more with your creations. Let's look at a few scenario's below. These are things you do both for free and or with buying other software - however we'll focus on free as much as we can here.
Scenario 1: You just finished a 16 bar beat/hook, and you exported your .wav. Here's what most would do: Convert to .mp3 and go to market :P << Cheap and dirty, and hey it works if that's your thing, create/sell/repeat....
However, let's consider a few things here. What if you exported 3 different 16 bar beats, and you made them at the same tempo. What's stopping you from opening this up Audacity or any free .wav editor and mastering, mixing, adding a bridge and interlude/intro/outro with the other two beats, and THEN go to market. OR keep tweaking and make a few dubs/custom versions of the beat for variation when you go to market...
These subtle differences are key when creating compilations or scores for TV. Next time you watch a hot show, notice the soundtrack - some use the same beat and nothing else. Others score the show with tons of small variations, ad-libs, hooks, 3 second trailers, transitions etc. all stemming from the same foundational sound kit.
There's TONS you can do once you create a simple set of beats and combine them with other tools like audacity, sound forge, or even bigger DAW's...
Scenario 2: RAW master vs. EDITED master: For the most part, exporting from dubturbo gives you broadcast quality ready audio, if it peaks you simply lower the master volume and re-export. This is considered your raw master.wav. You don't need to do this next step however we do recommend it.
EVERY sound set comes with slight differences in leveling, velocity, frequencies etc. and we want to make sure we bring out the best in each beat. I recommend AT LEAST getting your beats into an editor and normalizing/EQ'ing each one, essentially further mastering them to perfection. Bring up the bass, change up the normalizing, peak out the sounds you want punching through, your ear will pick up that perfect zone to be in and now you have an even BETTER master to play with.
Let's take a look at today's video and we'll go through these scenario's and more to show you a live action example:
====>> Click here to see our post production video with dubturbo
( if clicking doesn't work, copy and paste this link:
DUBturbo - Beat Maker Software. Make Pro Rap, Hiphop, House, Techno + Beats Fast & Easy, 1000's of samples, 16 tracks, pads, keys, fx, Mix & Master/Export Studio Quality All-In-One! ).
This is going to conclude our 7 day crash course for dubT and music production in general. If you still haven't grabbed a copy we strongly recommend taking advantage of the promo pre-release before it expires.
If you're new to the game and didn't take the time to read through our emails, don't worry you get access to them all and others once you're in our back end area.
DUBturbo - Beat Maker Software. Make Pro Rap, Hiphop, House, Techno + Beats Fast & Easy, 1000's of samples, 16 tracks, pads, keys, fx, Mix & Master/Export Studio Quality All-In-One!
THANK YOU again for taking part in our series, we look forward to seeing you in our members area soon!
Bang Bang,
dubT.
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